VR / AR /MR Teaching Resources Development

Introduction

Octopus applies the latest technologies, such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), etc. to develop unique AR, VR or MR resources for the education market. Teachers and students can walk out of the classroom and enter a virtual journey in a flash, whether it is in-depth investigation of ancient tombs or even going back to the past, thus making teaching and learning a fun and enjoyable journey.

Virtual Reality (VR)

  • Simulated training
  • Game development
  • Research and teaching
  • Class teaching
  • Product design
  • Commercial marketing
  • Applied to physical exhibition to supplement the exhibits
  • Visual and auditory content design and creation
  • Multi-camera video capture
  • Multi-video editing
  • Ultra-high resolution video compression
  • Low-latency display processing technology

Augmented Reality (AR)

  • Combine virtual objects with reality
  • Game development
  • Education project development
  • AR product display
  • Simultaneous Localization and Mapping (SLAM)
  • Mark Recognition
  • Location Recognition

Mixed Reality (MR)

  • Virtual reality interactive sensing and somatosensory display technology
  • Body recognition technology
  • Low-latency interactive processing and transmission technology
  • Virtual somatosensory display technology
  • Combine real and virtual worlds to create new environments and visualizations
  • Mixing of reality, augmented reality, augmented virtual and virtual reality technologies
  • A combination of virtual reality and augmented reality